Find mods suitable to your patch level – Modules can create various issues, so choose them wisely. The steps to find the right modules are as follows,
Manage your content – For smooth functioning, organize your modifications into different folders to know which one causes an issue. You’d encounter bugs and other problems if the modules don’t function properly. If it doesn’t work, your mod might not be compatible with the patch level or downloaded in the wrong place. For example, a de-censoring mod means that no mosaic would be shown when your sim goes to take a bath. Re-start the game – To know ‘how to activate Sims 3 mods already downloaded,’ start your game and test the functions. Two mods might be incompatible with each other, so it would be difficult to determine the cause if they are installed simultaneously. Install one mod at a time, especially if they are core modules since it changes the primary method of how the whole thing runs. You can find it as follows: Documents > Electronic Arts > The Sims 3 > Mods > Packages. Shift the Sims 3 package files to the package folder – Extract the documents into The Sims 3 documents folder. To open these, use Winzip, WinRAR or 7-zip. Retrieve mod from compressed file – Modules are usually saved in. In the upper left-hand corner, click on ‘Sims 3’ and then select ‘Downloads.’ is a reliable website to download modifications. Also, verify if they are in sync with the new version of the game.
Check compatibility with the latest version – Make sure that you download the module for Sims 3 and not Sims 4. Also, don’t use Monkey Bars or Helper Monkey to install content. In previous versions (before World Adventures and its patch), mods and content were placed in Program Files Directory, but it is no longer supported. If you’re wondering that ‘can I activate my sims 3 mods from program files?’ the answer is you can’t. This file is essential and safe to install modifications.
Some Antivirus software programs might pop up due to the mod the sims resource.cfg file, but it is not a malware, so no worries. When you start your game, and no intro or sparkles animation comes up while putting walls or fences, they work perfectly. The Packages folder contains two files (nobuildsparkles.package and nointro.package), which would allow you to check if the mods would work. Necessary frameworks such as a folder named Overrides, Packages, and Resource.cfg would be in the FrameworkSetup file.